Liquid Gravity
A fast-paced movement shooter, skate, control gravity and fight. I was technical lead and lead programmer.
$ git clone https://github.com/XanderBert/LiquidGravity
In the first semester of my last year at Digital Arts And Entertainment we had a group project where we needed to create a game in a few months.
Liquid Gravity is a fast-paced movement-shooter where you skate, control gravity, and fight, move faster and more stylishly to deal more damage and stay alive.
The game features:
- Gravity-based movement: ground is relative! Skate on the ceiling or the walls, the world is your playground.
- Arcade-style fast-paced gameplay: inspired by old-time classics which prioritize gameplay over theatrics. The combat is mostly pounce and hide: strike in, do as much damage as possible, and leave to make enemies lose track.
- Clean, bulky sci-fi art style: big, bulky shapes with clean, distinct silhouettes, appealing from all angles.
- In-depth scoring and combo systems: easy to pick up but devilishly hard to master. Your final score combines a number of factors, and you must master all the skills to earn an illustrious S Rank.
What did I do?
I was the technical lead and lead programmer on the project. During prototyping, I designed the systems and evaluated tooling options, then built the custom gravity solution the game is built around. In the final stretch, I focused on profiling and optimizing shaders and game code to keep performance stable on our target hardware.

Want to give it a try?
You can download the game at our itch.io page: bladesides.itch.io/liquid-gravity

Credits
- Alexander Verbruggen (3D Artist, Level Artist, RFX Artist, Level Design)
- Lorena Münzberg (3D Character Artist, Concept Art, UI Artist)
- Pyush Chamoli (Team Lead, Technical Game Design)
- Ube Van den Bossche (Concept Art, 3D Art, Animation)
- Wout Decroos (Environment Artist, Level Design)
- Xander Berten (Technical Lead, Programming)
- Music Composer: Noam Houerbi Fabia
- Voice acted by Sayuri Artsy