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Liquid Gravity

A fast-paced movement shooter, skate, control gravity and fight. I was technical lead and lead programmer.

SOURCE ON GITHUB
XanderBert / LiquidGravity
PUBLIC
$ git clone https://github.com/XanderBert/LiquidGravity
Open repository
Liquid Gravity

In the first semester of my last year at Digital Arts And Entertainment we had a group project where we needed to create a game in a few months.

Liquid Gravity is a fast-paced movement-shooter where you skate, control gravity, and fight, move faster and more stylishly to deal more damage and stay alive.

The game features:

  • Gravity-based movement: ground is relative! Skate on the ceiling or the walls, the world is your playground.
  • Arcade-style fast-paced gameplay: inspired by old-time classics which prioritize gameplay over theatrics. The combat is mostly pounce and hide: strike in, do as much damage as possible, and leave to make enemies lose track.
  • Clean, bulky sci-fi art style: big, bulky shapes with clean, distinct silhouettes, appealing from all angles.
  • In-depth scoring and combo systems: easy to pick up but devilishly hard to master. Your final score combines a number of factors, and you must master all the skills to earn an illustrious S Rank.

What did I do?

I was the technical lead and lead programmer on the project. During prototyping, I designed the systems and evaluated tooling options, then built the custom gravity solution the game is built around. In the final stretch, I focused on profiling and optimizing shaders and game code to keep performance stable on our target hardware.

Skating upside down

Want to give it a try?

You can download the game at our itch.io page: bladesides.itch.io/liquid-gravity

Grinding

Credits

  • Alexander Verbruggen (3D Artist, Level Artist, RFX Artist, Level Design)
  • Lorena Münzberg (3D Character Artist, Concept Art, UI Artist)
  • Pyush Chamoli (Team Lead, Technical Game Design)
  • Ube Van den Bossche (Concept Art, 3D Art, Animation)
  • Wout Decroos (Environment Artist, Level Design)
  • Xander Berten (Technical Lead, Programming)
  • Music Composer: Noam Houerbi Fabia
  • Voice acted by Sayuri Artsy

Let’s talk light.

Open to graphics and rendering roles. The best way to reach me is email.

berten.xander@gmail.com