About
Hey, I’m Xander.
I specialize in graphics and tools programming, with a focus on real-time rendering.
I’m finishing a Master’s in Visual Computing and Game Development at Charles University in Prague.

Experience
MOST RECENT FIRST- NowUnity VR DeveloperSupportSquare
Prototyping and building VR training courses for industrial clients.
- —Tools / Gameplay Programmer, dev team leadNexus Interactive · Mythic Champions
Tools and gameplay programming on an upcoming indie fighting game in Unreal Engine, and leading the development team.
- —InternCyborn
Built custom data assets for Unreal Engine, fixed graphics bugs, and designed reusable systems inside editor plugins.
Education
MASTER’S · FINISHING
Visual Computing and Game Development
Charles University, Prague
BACHELOR’S
Game Development
Digital Arts and Entertainment, thesis on merging GTAO with a fast SSAO technique
Recognition
AWARD · 2024
Top 25 Emerging Game Developers
Digital Confex, 3rd Gaming & Animation Confex
AWARD · 2024
Community Award, Unwrap Game Jam
Just Keep Swimming, out of 38 games
Toolbox
GRAPHICS APIS
VulkanDirectX 11 / 12OpenGL
LANGUAGES
C++SlangGLSLHLSLC#PythonLua
ENGINES
Unreal EngineUnityThe Forge
PROFILING & DEBUG
RenderDocNsight GraphicsTracyPix