Unreal Engine Message Dialog

Calling a dialog

FMessageDialog::Open(EAppMsgType::Ok, FText::FromString("Hello Unreal"));

Message Types

namespace EAppMsgType
{
	/**
	 * Enumerates supported message dialog button types.
	 */
	enum Type
	{
		Ok,
		YesNo,
		OkCancel,
		YesNoCancel,
		CancelRetryContinue,
		YesNoYesAllNoAll,
		YesNoYesAllNoAllCancel,
		YesNoYesAll,
	};
}

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