Unreal Engine Message Dialog
Calling a dialog
FMessageDialog::Open(EAppMsgType::Ok, FText::FromString("Hello Unreal"));
Message Types
namespace EAppMsgType
{
/**
* Enumerates supported message dialog button types.
*/
enum Type
{
Ok,
YesNo,
OkCancel,
YesNoCancel,
CancelRetryContinue,
YesNoYesAllNoAll,
YesNoYesAllNoAllCancel,
YesNoYesAll,
};
}